Нужно некое уточнение:
"Looking Glass Studios created System Shock 1 & 2, as well as the Thief series.
Some former devs from Looking Glass studios went to Arkane studios, who made Prey and Dishonored, the games share a bunch of similarities when it comes to gameplay mechanics but have different settings.
Prey is a spiritual successor to System Shock.
Bioshock was developed by Irrational Games, which was a studio founded by some former members of Looking Glass Studios. They also helped developing System Shock 2."
Вы так рассуждаете, будто донатеры и обычные игроки - бегуны с индивидуальными дорожками. Но на деле они бегут по одной, мешая друг другу тем, что их кпд далек от равенства. Если у противостоящих команд разные силы - независимо от скила игроков - теряется интрига схватки, теряется интерес. Обычным игрокам такое быстро наскучивает, донатерам - чуть медленнее, но тоже.
"Looking Glass Studios created System Shock 1 & 2, as well as the Thief series.
Some former devs from Looking Glass studios went to Arkane studios, who made Prey and Dishonored, the games share a bunch of similarities when it comes to gameplay mechanics but have different settings.
Prey is a spiritual successor to System Shock.
Bioshock was developed by Irrational Games, which was a studio founded by some former members of Looking Glass Studios. They also helped developing System Shock 2."